More stuff from Stannum
Stuff From Stannum!
Tremulous 1.2 inview weapons (new)
http://www.youtube.com/watch?v=HOMIco6hiIc
http://www.youtube.com/watch?v=HOMIco6hiIc
http://www.youtube.com/watch?v=HOMIco6hiIc

These are the dragoon choppers ![]()

This is the updated (not textured) model of the Mass Driver! Very good looking, also notice the camouflage pattern on it's owner's sleeve.
Video + Update
Here's a link to a reloading animation I found on youtube:
Reloading with new rifle/FOV
Latest rifle images from Stannum's website:
-mooseberry
SVN Changes From 1060
Link: http://svn.icculus.org/tremulous/trunk/
1102
* (bug 3742) BG_ParseCSVBuildableList uses wrong parse function
1101
* (bug 3719) IP address fields in admin system are not large enough for IPv6
(Amanieu)
* Prevent the host player on a non-dedicated server from being disconnected
1100
* Remove sv_rankings.c, which the ioq3 merge resurrected
* Remove NSIS reference from Makefile
1099
* Merge ioq3-r1423
+ IPv6
+ VoIP
+ Stereo rendering
+ Other minor stuff
Another MGDev Changes Post (pics!)
You can connect directly to the MG Dev server at dev.tremulous.net:30720 to generate statistics that help balance 1.2 just by playing!
Anti-Camping
Aliens will no longer be as frustrated by camping human players because the Adv. Dragoon is now available at Stage 2. The Adv. Dragoon snipe attack has splash damage.
Also, because human turrets have a slight spinup delay, skillful dretches can run inside the human base and get a few kills before being shot by turrets.

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